Disclaimer: These tutorials were written in 2011. Many of the methods used here may no longer be accurate, but I keeping the information available to hopefully steer people in the right direction.
While I wish to share the knowledge I have gained through lots of trial and error, I do not regularly write tutorials. If you feel anything here is not explained well enough feel free to send me an email. Note: Many of these 52 tutorials (and reference notes) require 3DS Max.
These are a work in progress. They started as notes I took while learning how to do things, and I am in the process of turning them into tutorials with pretty pictures. The possibilities for machinima are almost limitless, yet the knowledge to do so is often difficult to obtain. I have a preference for written tutorials over video tutorials for a few reasons: It allows people to follow at their own pace, it gives the author (me) an opportunity to revise things as needed, and it’s easier for non-english speakers to follow.
I’ve discovered faster ways to do things through the use of scripting, but I have left the manual explanation in some of these tutorials for anyone who wants to learn how to do it the long way.
- Converting a Mirror’s Edge map to UDK
- Converting a 3D Ripper DX Scene to Source
- Batch Converting WoW FBX Animations
- WoW UDK Example Scene
- Converting a VMF (Valve Map File) to UDK
- Create a Biped 3D Ripper DX Character
- Converting a 3D Ripper DX Scene to UDK
- Converting WoW Terrain to UDK with Machinima Studio
- The Basics of WoW Machinima
- Noesis Tutorial
- Converting Starcraft 2 Props to UDK
- Ripping Gamecube Models with 3D Ripper DX
- Big List of Useful Programs and Websites
- Using Motion Capture with a Biped
- An Introduction to the Starcraft 2 Editor
- Game Visual Examples
- Minecraft Machinima Info
- 3DS Max Tips and Resources
- Adding Custom Animations to Left 4 Dead 2
- Converting WoW Models to UDK with Machinima Studio
- Importing WoW Models with Animations (FBX) into 3DS Max
- Converting WoW Models to UDK with WoW Model Viewer
- Importing WoW 2.4 Characters with Facial Animations
- Source Engine Machinima Resources
- Animated Cameras in Garry’s Mod
- Creating a Biped Source Model
- Adding Custom Animations to a Source Model
- Mapping with Hammer Tips
- VTA Apply
- Propper (Hammer Plugin) Tutorial
- UDK Tips and Resources
- Using Decals in UDK
- Unreal Tournament 3 Machinima Info
- Garry’s Mod Machinima Info
- Left 4 Dead 2 Machinima Info
- Importing Starcraft 2 Characters into 3DS Max
- Cinematography and Editing Basics
- Writing Tips
- Adding Custom Models to Source Games
- 3D Ripper DX Tutorial
- Creating a Biped WoW Character
- Creating Custom Skins for WoW Characters
- WoW Style Level Design in UDK
- FaceFX Tutorial
- Decompiling Source Models
- Creating a Crowd in UDK
- GameAssassin Tutorial
- Faceposer Tutorial
- Rayfire Tutorial
- Compositing in After Effects
- Umodel Tutorial
- Team Fortress 2 Machinima Info